Malthus Tannhauser, male Fighter 4/Paladin of Light 16/Divine Champion 5/Planar Champion 9: CR 34; Medium-sized humanoid (human); HD 4d10+24 plus 16d10+96 plus 5d10+30 plus 9d10+54; hp 470; wp 22; Init +9; Spd 40 ft.; AC 42 (20 touch, flat-footed 37); Base Atk: +27; Grapple: +35; Atk +44 melee (1d8+15 plus 2d6 holy vs. evil/15-20/sever head (DC 35) or x2, Sword of Angels), or +36 ranged (1d8+8 plus 1d6 elemental/x3, +4 elemental aura precise composite longbow [+4 Str bonus]); Full Atk +44/+39/+34/+29 melee (1d8+15 plus 2d6 holy vs. evil/15-20/sever head (DC 35) or x2, Sword of Angels), or +36/+31/+26/+21 ranged (1d8+8 plus 1d6 elemental/x3, +4 elemental aura precise composite longbow [+4 Str bonus]); SA Attack ethereal, divine wrath, smite evil (4/day), smite infidel, spells, turn undead (15/day); SQ Attunement, aura of courage, aura of good, damage reduction 10/magic, detect evil aura, divine grace, divine health, empathic link with special mount, enhanced statistics (Charisma/Constitution/Strength), ethereal jaunt (3/day as 13th-level sorcerer), favored plane (+2 Astral Plane, +1 Plane of Shadow), immortal, lay on hands (192 hp/day), lay on hands (17 hp/day), paladin progression, planar survival, remove disease (4/week), rip portal (1/day), sacred defense +2, see invisibility, share spells with special mount, summon special mount (none presently), sunder portal (1/day); Alignment Lawful Good; Saves Fort +48, Ref +40, Will +33; Str 27, Dex 20, Con 22, Int 17, Wis 17, Cha 34. Height 6 ft. 2 in.

Skills and Feats (with Synergy bonuses included): Climb +42, Concentration +16, Craft (Weaponsmithing) +11, Diplomacy +31, Handle Animal +23, Heal +18, Jump +42, Listen +16, Knowledge (Religion) +14, Knowledge (the Planes) +14, Ride +42, Search +16, Sense Motive +17, Spot +16, Survival +16 (+18 when following tracks/to survive on other planes), Swim +22, Use Rope +9; Blind-Fight, Combat Expertise, Divine Might (+12 damage for 12 rounds per turn attempt spent), Improved Critical, Improved Initiative, Leadership, Luck of Heroes, Quick Draw, Mounted Combat, Power Attack, Ride-By Attack, Superior Expertise, Weapon Focus (longsword), Weapon Specialization (longsword).

Epic Feats: Epic Leadership (50; max cohort level 30), Epic Weapon Focus (longsword), Penetrate Damage Reduction (adamantite), Penetrate Damage Reduction (silver).

Prepared Spells (3/3/2/1; save DC = 13 + spell level): 1st - bless, bless weapon, divine favor; 2nd - bull's strength, remove paralysis, zone of truth; 3rd - magic circle vs. evil, prayer; 4th - dispel evil. Caster level 8th.

 

Adventuring Equipment:

With the exception of the Sword of Angels, most of Malthus' equipment came into being through his Attunement skill, which means they do not radiate any kind of magical aura.

 

Weapons: +5 Sword of Angels (+5 holy keen vorpal longsword, major artifact weapon), +4 elemental aura precise composite longbow (+4 Str bonus to damage, +1d6 energy damage of user’s choice, can be changed to another energy type each round, no -4 penalty when fired at an opponent in melee), +3 keen dagger.

Helm: Visor of the Myrmidon (+4 sacred bonus to all saves, acid/cold/electric/fire/sonic resistance 15, constant: darkvision).

Amulet: Champion's Sigil (+6 enhancement bonus to Charisma, 3/day: holy aura as 15th-level cleric).

Armor: +4 death ward everbright mithril sectioned armor of moderate fortification (death ward for 70 minutes after being exposed to death effect 1/day, armor immune to tarnish and rust attacks, acid resist 5, negate sneak attacks and critical hits 75% of the time, can remove sections of armor to reduce weight for more comfortable sleeping or movement, lightweight), +5 exceptional deflection heavy steel shield (deflect any ranged attacks, including ranged-touch attack spells, as if arrows 1/round).

Gauntlets: Valor's Guard (+6 enhancement bonus to Constitution, 2/day: stoneskin as 15th-level caster).

Rings: +5 Ring of Defense (+5 deflection bonus to armor class, +5 resistance bonus to saving throws), Ring of Regeneration and Free Action (regenerate 1 hit point per level/hour, heal 2 subdual damage per 5 minutes, regenerate limbs or organs lost while ring was worn, constantly under the effect of free action).

Belt: Glory's Brace (+6 enhancement bonus to Strength, +5 natural AC, at will: magic circle vs. evil, 1/day: word of recall keyed to Malthus' current quarters).

Cloak: Malthus' Azure Wings (At will: fly as 10th-level wizard, 4/day each: blink, displacement as 10th-level wizard, gives free use of Hover and Flyby-Attack feats while in flight).

Boots: Boots of Swiftness (+6 enhancement bonus to Dexterity, evasion as 20th-level rogue, +10 base land speed, +20 competence bonus to Balance/Climb/Jump/Tumble, 3/day: haste for total of 20 rounds).

Gear: Antitoxin (2 doses), backpack, bedroll, blanket (winter), candles (5), clothes (explorer's), flint and steel, healer's kits (2), holy symbol of the Light (wood), holy water (3 flasks), ink vials (2, black ink), inkpen, iron pot, miner's pick, mirror (small steel), oil (3 pints), portable hole (4 potions of cure critical wounds, 4 potions of cure serious wounds, 2 potions of heroism), quiver of 10 cold iron arrows, quiver of 40 normal arrows, quiver of 40 silvered arrows, rope (silk, 50 ft.), soap (1 bar), spade, trail rations for six days, waterskin (full, water), whetstone.