Malthus Tannhauser, male Fighter 4/Paladin 16/Divine Champion 5/Planar Champion 9: CR 34; HD 4d10+12 plus 16d10+48 plus 5d10+15 plus 9d10+27; hp 357; wp 16; Init +9; Spd 30 ft.; AC 36 (16 touch, flat-footed 35); Base Atk: +27; Grapple: +32; Atk +40 melee (1d8+12 plus 2d6 holy vs. evil/15-20/sever head (DC 32) or x2, Sword of Angels); Full Atk +40/+35/+30/+25 melee (1d8+12 plus 2d6 holy vs. evil/15-20/sever head (DC 32) or x2, Sword of Angels); SA Attack ethereal, divine wrath, smite evil (4/day), smite infidel, spells, turn undead (12/day); SQ Attunement, aura of courage, aura of good, damage reduction 10/magic, detect evil aura, divine grace, divine health, empathic link with special mount, enhanced statistics (Charisma/Constitution/Strength), ethereal jaunt (3/day as 13th-level sorcerer), favored plane (+2 Astral Plane, +1 Plane of Shadow), immortal, lay on hands (144 hp/day), lay on hands (14 hp/day), paladin progression, planar survival, remove disease (4/week), rip portal (1/day), sacred defense +2, see invisibility, share spells with special mount, summon special mount (none presently), sunder portal (1/day); SR 20; AL LG; SV Fort +40, Ref +29, Will +25; Str 21, Dex 13, Con 16, Int 17, Wis 17, Cha 28. Height 6 ft. 2 in.

Skills and Feats: Climb +18, Concentration +12, Craft (Weaponsmithing) +10, Diplomacy +27, Handle Animal +19, Heal +17, Jump +18, Listen +15, Knowledge (Religion) +13, Knowledge (the Planes) +13, Ride +38, Search +15, Sense Motive +16, Spot +15, Survival +15, Swim +18, Use Rope +8; Blind-Fight, Combat Expertise, Divine Might (+9 damage for 9 rounds per turn attempt spent), Improved Critical, Improved Initiative, Leadership, Luck of Heroes, Quick Draw, Mounted Combat, Power Attack, Ride-By Attack, Superior Expertise, Weapon Focus (longsword), Weapon Specialization (longsword).

Epic Feats: Epic Leadership, Epic Weapon Focus (longsword), Penetrate Damage Reduction (adamantite), Penetrate Damage Reduction (cold iron).

Equipment: Sword of Angels (+5 holy keen vorpal longsword, major artifact weapon), +3 keen silvered dagger, +3 holy cold iron heavy mace, +5 mithril sectioned armor of heavy fortification, +5 heavy steel shield of arrow reflection, clasp of protection (as scarab of protection; 8 attacks left before being destroyed), boots of teleportation, Heward's handy haversack, masterwork potion belt (3 potions of cure serious wounds, 2 displacement, 1 haste, 2 heroism, 1 lesser restoration, 1 remove curse), +5 ring of defense, ring of regeneration, wings of flying, explorer's outfit (worn).

Gear (inside Heward's handy haversack): Antitoxin (2 doses), backpack, bedroll, blanket (winter), candles (5), clothes (explorer's), flint and steel, healer's kits (2), holy symbol of the Light (wood), holy water (3 flasks), ink vials (2, black ink), inkpen, iron pot, miner's pick, mirror (small steel), oil (3 pints), potions (10 potions of cure serious wounds, 3 potions of haste, 5 potions of heroism, 3 potions of lesser restoration, 3 potions of remove curse, 3 potions of waterbreathing), quiver of 10 cold iron arrows, quiver of 40 normal arrows, quiver of 40 silvered arrows, rope (silk, 50 ft.), soap (1 bar), spade, trail rations for six days, waterskin (full, water), whetstone.

Resources left: Approximately 228,661 gp.